Crossroads MVP
Bestiary - Humanoids
Humanoids
TEST
Dwarfs
DESCRIPTION
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Key Abilities
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Tunnel Dweller Experience living underground means this creature is less likely to gain Disadvantage from low-light or darkness. |
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Dwarf Citizen Medium Humanoid
Civilian |
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[H]:
HH
HHH
AV:
Unarmed Strike
Deal D blunt damage; non-lethal |
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Dwarf Noble Medium Humanoid
Civilian |
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[H]:
HH
HHH
AV:
Unarmed Strike
Deal D blunt damage; non-lethal |
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Dwarf Earthshaper
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Dwarf Earthshaper Medium Humanoid |
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[H]:
HH
HHH
AV:
AA
Greathammer
Deal DDa1 blunt damage; two-handed Hurl Stone
Deal D blunt damage |
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Dwarf Earthshaper Medium Humanoid
Support |
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Tunnel Dweller Experience living underground means this creature is less likely to gain Disadvantage from low-light or darkness. |
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Earthen Weapons Augment Allied weapons to deal either sharp or blunt damage. |
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Stoneskin Grant an ally Resist Sharp. |
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Mend Mend a target's armour or wounds. |
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Earthsense Nearby allies are immune to difficult terrain from earth, such as rocky footing or mud. |
Additional Resources
Bark
Fights begin with a short prayer to the Earth.
Losing
Retreat to a more defensible position or return with more allies.
Bloodied
Retreat, clutching at their injury. If they find shelter, they might heal themselves.
Last Gasp
Call the power of Earth to strike their foes, casting a suitable spell.
Weakness
Support character have weak attacks.
Strength
Supporting their allies to become more effective.
Special
Stoneskin and Mend can make allies even tougher.
Strategy
Support allies and keep them safe, mending damage, and attacking vulnerable foes.
Information
Communication
Fill in later
Additional Details
For the Last Gasp, make an effect or spell appropriate to the fight or area. Have the ground swallow their feet, pinning them in place (avoiding with [a]/[b]) or have walls/roofs collapse on foes.
Elves
DESCRIPTION
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Key Abilities
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Treetop Ambushers Gain Advantage when climbing trees or hiding in forest areas. |
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Elf Citizen Medium Humanoid
Civilian |
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[H]:
HH
HH
AV:
Unarmed Strike
Deal D blunt damage; non-lethal |
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Elf Noble Medium Humanoid
Civilian |
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[H]:
HH
HH
AV:
Unarmed Strike
Deal D blunt damage; non-lethal |
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Elven Druid
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Elven Druid Medium Humanoid |
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[H]:
HH
HH
AV:
A
Dagger
Deal D sharp or puncturing damage Shortbow
Deal DD puncturing damage |
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Elven Druid Medium Humanoid
Controller |
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Treetop Ambushers Gain Advantage when climbing trees or hiding in forest areas. |
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Natural Power Increase [W] by 1 when casting spells in areas with abundant plant-life, such as forests. |
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Entangle Entangle up to [W] targets with vines or roots. Entangled targets are unable to move or defend themselves. - Resist: vs. [B] or [A] |
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Mend Mend a target's armour or wounds. |
Humans
DESCRIPTION
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Key Abilities
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Team Tactics This character gains Advantage on Attack Rolls if an Ally attacks that target this round. |
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Human Citizen Medium Humanoid
Civilian |
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[H]:
HHH
HH
AV:
Unarmed Strike
Deal D blunt damage; non-lethal |
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Human Noble Medium Humanoid
Civilian |
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[H]:
HHH
HH
AV:
Unarmed Strike
Deal D blunt damage; non-lethal |
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Soldiers
Town Guard
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Town Guard Medium Humanoid |
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[H]:
HHH
HH
AV:
AA
Heavy Weapon
Skilled
Deal D damage Light Shield
sv 1
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Town Guard Medium Humanoid
Guardian |
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Team Tactics This character gains Advantage on Attack Rolls if an Ally attacks that target this round. |
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Shield Wall Gain Advantage on Block Avoidance Rolls when beside an ally that can also block the attack. May also make Block Attack Avoidance rolls for Adjacent allies. If done, unable to make any other Avoidance Roll. |
Additional Resources
Bark
hhhh
Losing
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Bloodied
hhhh
Last Gasp
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Weakness
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Strength
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Special
Ability can hhhh
Strategy
Use Ability and hhhh
Information
Communication
Fill in later
Additional Details
Fill in later
Guard Sergeant
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Guard Sergeant Medium Humanoid |
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[H]:
HHH
HH
AV:
AA
Heavy Weapon
Skilled
Deal D damage Medium Shield
sv 2
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Guard Sergeant Medium Humanoid
Leader |
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Team Tactics This character gains Advantage on Attack Rolls if an Ally attacks that target this round. |
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Stand Fast! If this character succeeds on a [W] roll, nearby allies may use the same result. - Radius: Medium |
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Take It Down! This character may nominate a target with an action. Any allies with Team Tactics may gain Advantage on their Damage Rolls instead of Attack Rolls against this target. |
Additional Resources
Bark
hhhh
Losing
hhhh
Bloodied
hhhh
Last Gasp
hhhh
Weakness
hhhh
Strength
hhhh
Special
Ability can hhhh
Strategy
Use Ability and hhhh
Information
Communication
Fill in later
Additional Details
Fill in later
Forest Ranger
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Forest Ranger Medium Humanoid |
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[H]:
HH
HH
AV:
A
Dagger
Deal D sharp or puncturing damage Shortbow
Skilled
Deal DD puncturing damage |
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Forest Ranger Medium Humanoid
Ambusher |
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Treetop Ambushers Gain Advantage when climbing trees or hiding in forest areas. |
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Opportunistic Fighter Gain Advantage on damage when the target is unable to make Avoidance Rolls. |
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Reloading Skill May Reload 1 as part of an Attack Action |
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Deadly Shot May choose to make a Deadly Shot instead of a normal Attack Action with a Ranged Weapon. Gain Disadvantage on the Attack Roll but gain Advantage on damage. |
Additional Resources
Bark
hhhh
Losing
hhhh
Bloodied
hhhh
Last Gasp
hhhh
Weakness
hhhh
Strength
hhhh
Special
Ability can hhhh
Strategy
Use Ability and hhhh
Information
Communication
Fill in later
Additional Details
Fill in later
Shield Bastion
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Shield Bastion Medium Humanoid |
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[H]:
HH
HHH
AV:
A A
Heavy Mace
Deal D blunt damage Medium Shield
sv 2
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Shield Bastion Medium Humanoid
Defender |
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Tunnel Dweller Experience living underground means this creature is less likely to gain Disadvantage from low-light or darkness. |
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Defensive Stance May adopt a defensive stance with an action. Gain Advantage on Avoidance rolls but gain Disadvantage on Attack Rolls. |
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Intercept As a Reaction, choose one: - Move between an ally and a charging enemy - Make a Block Avoidance Roll for an adjacent ally |
Additional Resources
Bark
Commands are shouted to allies or opponents are ordered to surrender.
Losing
Hold the line for allies to escape, shouting to others to form ranks or a wall.
Bloodied
Retreat to a defensible position, grunting in pain from their injury.
Last Gasp
Call to their allies to escape, or curse their enemy and make a Quick Attack.
Weakness
No ranged attacks, limited offense.
Strength
Good armour. High Block defence.
Special
Intercept can protect their vulnerable allies.
Strategy
Bastions are usually the tank to distract enemies while their allies do damage.
Information
Communication
Fill in alter
Additional Details
Fill in later
Crossbow Arbalest
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Crossbow Arbalest Medium Humanoid |
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[H]:
HH
HHH
AV:
AA
Light Weapon
Deal DD damage Crossbow
[p]
Deal D puncturing damage; Slow Reload (1) |
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Crossbow Arbalest Medium Humanoid
Marksman |
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Tunnel Dweller Experience living underground means this creature is less likely to gain Disadvantage from low-light or darkness. |
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Reloading Skill May Reload 1 as part of an Attack Action |
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Aim May spend an action aiming to gain Advantage to hit with a Ranged Weapon on their Attack Roll next turn. |
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Deadly Shot May choose to make a Deadly Shot instead of a normal Attack Action with a Ranged Weapon. Gain Disadvantage on the Attack Roll but gain Advantage on damage. |
Additional Resources
Bark
Humanoid opponents might be ordered to surrender.
Losing
Retreat to a more defensible position or return with more allies.
Bloodied
Retreat, clutching at their injury, possibly dropping their weapon.
Last Gasp
If their crossbow is loades, Quick Attack. Otherwise, curse their opponent.
Weakness
Weak in melee and only shoots every two rounds.
Strength
Deals good damage at range.
Special
Deadly Shot can eliminate nemies quickly.
Strategy
Hide in cover while reloading and eliminate important targets with Deadly Shot.
Information
Communication
Fill in after
Additional Details
Crossbows take an extra action to Reload, so the Arbalest can only shoot every other turn. After reloading on the second turn, they can Aim with their second action if they don't need to move.
Light Cleric
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Light Cleric Medium Humanoid |
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[H]:
HHH
HH
AV:
AA
Light Mace
Deal DD blunt damage Light Bolt
Deal D holy damage Light Shield
sv 1
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Light Cleric Medium Humanoid
Warden |
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Holy Weapons Infuse weapons with holy light. Nearby allied weapons deal holy damage. |
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Holy Barrier Grant nearby allies each a barrier that can absorb BB before it is destroyed. |
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Holy Blessing Grant target Ally Advantage on all Attack Avoidance Rolls. |
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Cleanse Remove all Conditions from an Ally. |
Assorted Enemies
Ruffian
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Ruffian Medium Humanoid |
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[H]:
HH
HH
AV:
A
Wicked Dagger
Deal D sharp damage Hidden Dagger
Deal D puncturing damage |
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Ruffian Medium Humanoid
Goon |
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It Could Be Anyone... This profile is based on a human, but can be altered to be of any species. Certain changes may occur, such as to [H]. |
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Opportunistic Fighter Gain Advantage on damage when the target is unable to make Avoidance Rolls. |
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Bully This character is a bully and a coward. Gain Advantage on intimidation and fighting dirty, but Disadvantage against Fear and other effects. |
Thug
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Thug Medium Humanoid |
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[H]:
HHH
HH
AV:
A
Club
Skilled
Deal D blunt damage |
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Thug Medium Humanoid
Goon |
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It Could Be Anyone... This profile is based on a human, but can be altered to be of any species. Certain changes may occur, such as to [H]. |
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Bully This character is a bully and a coward. Gain Advantage on intimidation and fighting dirty, but Disadvantage against Fear and other effects. |
Bandit
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Bandit Medium Humanoid |
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[H]:
HHH
HH
AV:
AA
Light Weapon
Deal DD damage Shortbow
Deal DD puncturing damage |
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Bandit Medium Humanoid
Artillery |
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It Could Be Anyone... This profile is based on a human, but can be altered to be of any species. Certain changes may occur, such as to [H]. |
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Bandits and Thieves Bandits usually just want money. They're likely to try and take prisoners for ransom and will let people go if they give up their money or other valuables. |
Bandit Leader
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Bandit Leader Medium Humanoid |
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[H]:
HHH
HH
AV:
A
Greatweapon
Skilled
Deal DD a1 damage; two-handed Throwing Weapons
Deal D damage |
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Bandit Leader Medium Humanoid
Bruiser |
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It Could Be Anyone... This profile is based on a human, but can be altered to be of any species. Certain changes may occur, such as to [H]. |
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Shot Caller This character may spend an action ordering their allies to perform a certain action. Allies gain Advantage when performing that action. |
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Bandits and Thieves Bandits usually just want money. They're likely to try and take prisoners for ransom and will let people go if they give up their money or other valuables. |